using UnityEngine;
// [Assembly-CSharp.dll].SetPosition
public class SetPosition : MonoBehaviour
{
    // Fields
    public float side;
    
    // Methods
    private void Start()
    {
        UnityEngine.Vector3 val_7 = this.transform.position;
        float val_8 = UnityEngine.Camera.main.orthographicSize * UnityEngine.Camera.main.aspect;
        val_8 = val_8 + 0.5f;
        val_8 = this.side * val_8;
        this.transform.position = new UnityEngine.Vector3() {x = val_8, y = 0f, z = val_7.z};
    }
    private void Update()
    {
    
    }
    public SetPosition()
    {
    
    }

}
